One-handed solitaire: why we play in portrait
Every major solitaire on the web is wide. That layout is a fossil: it was designed when monitors were so low-resolution that huge cards were almost necessary just to read the suits, and it never changed. Meanwhile solitaire moved to phones, and your hand is not a mouse-era peripheral. We build ours tall — and we can show you, in feet and miles, what that's worth to your wrist.
The same game, drawn to scale
This is one real deal from our simulation — 103 clicks, a typical game — played twice with identical moves. The red line is everywhere your mouse has to go. Only the shape of the board changes:
Two deals a day = over 1.25 extra miles a year
Small distances compound. An average game is about 109 clicks, and on a wide board each click starts farther from the last one. Playing just two deals a day on a wide solitaire board adds over 1.25 miles of extra mouse travel for your wrist every year — and that's our most conservative case, not our headline case.
The math
3,000 simulated deals, identical games, identical one-click controls — the only thing we changed is the shape of the board. We ran it on screens from an 11″ laptop to a 34″ ultrawide: the extra distance came out between 1.25 and 6 miles a year. We're quoting the lowest.
Think a smaller screen fixes it?
It doesn't — it makes the gap wider. Our board shrinks to fit your window; a wide board just keeps stretching to fill it. On a laptop, the wide layout wastes proportionally more of your hand's travel, not less. On a 34″ ultrawide it's not even close: the wide layout costs up to 6 extra miles a year.
Built with carpal tunnel in mind
We're not going to tell you a card game is medical advice. But we can tell you why we built it this way: on a wide board your hand travels corner to corner, hundreds of times a session, for an hour at a time. On a tall board every pile sits inside one short, comfortable arc. Less reaching, less travel, a game you can play one-handed without thinking about it — that was the design brief, and we wrote it with carpal tunnel in mind.
And honestly? It's more fun this way
There's a happy accident in playing a tall game on a desktop: it feels like you're playing on your phone. One hand on the mouse, coffee in the other, everything within a flick of the wrist. And because the layout is identical in the free iOS app, your muscle memory transfers perfectly — the browser game and the phone game are the same game, not two different boards wearing the same name.
Why doesn't everyone do this?
Because the incumbents inherited the wide layout from the desktop era and built everything around it — their sites, their art, their ads. Changing it now would mean starting over. We did start here: portrait first, the clean classic at the core, and one genuine innovation on top — the patent-pending Peek button. A century-old game, finally shaped for the hands that actually play it.